aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa ab ac aa aa ac ac ac ac aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa ac aa aa aa ad ae ae af ad ae ae ae ae af aa aa aa aa aa 
aa aa aa aa aa aa aa ad ae af ac ad ae ae ae ae ae ae ae ae ae ae af ac aa aa aa 
aa aa aa aa aa aa ad ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ae ag aa aa 
aa aa aa aa aa ah ae ae ae ae ae ae ae ae ae ai aj aj ak ae ae ae ae ai aa aa aa 
aa aa aa aa aa ah ae ae ae ae ae ae ae ae ae ag aa aa aa ak ae ai aj aa aa aa aa 
aa aa ac ac al ad ae ae ae ae ae ae ae ae ae ag aa aa aa aa aj aa aa aa aa aa aa 
aa ah ae ae ae ae ae ae ae ae ae ae ae ae ae ag aa aa am ac ac aa aa aa aa aa aa 
aa ah ae ae an ao ao ap ae ae ae ae ae ae ae af ac ad ae ae ae af aa aa aa aa aa 
ac ad ae ae aq ar ar as ae ae ae ae ae ae ae ae ae ae ae ae ae ae af aa aa aa aa 
ao ao ap ae aq ar ar as ae ae ae ae ae ae ae ae ae ae ae ae ae ae ai aa aa aa aa 
ar ar as at aq ar ar ar au ao ap ae ae ae ai aj aj aj ak ae ae ai aa aa aa aa aa 
ar ar av ae aq ar ar ar ar ar av ae ae ai aa aa aa aa aa aj aj aa aa aa aa aa aa 
ar as ae ae aq ar ar ar ar av ae ae ai aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
ar as ae ae aq ar ar ar as ae ae ae ag aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
ar as aw ae aq ar ar ar av ae ae ae ag aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
ar ar au ax ar ar ar av ay ae ai aj aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
ar ar ar ar ar ar as ai aj aj aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
ar ar ar ar ar ar as ag aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
monster=Rats
monster=Snake
battle_bg=underground.png
:a
pix underground/rock.png
walk 0
:aa
pix underground/rock.png
walk 0
:ab
pix underground/water_exit.png
walk 0
Action
if var raft_found0|hero hero_s_raft|info The water looks very deep. 
if var raft_found0|move lake.txt 12 4|end
:ac
pix underground/rock_s.png
walk 0
:ad
pix underground/rock_se.png
walk 0
:ae
pix underground/dirt.png
walk 1
:af
pix underground/rock_sw.png
walk 0
:ag
pix underground/rock_w.png
walk 0
:ah
pix underground/rock_e.png
walk 0
:ai
pix underground/rock_nw.png
walk 0
:aj
pix underground/rock_n.png
walk 0
:ak
pix underground/rock_ne.png
walk 0
:al
pix underground/rock_exit.png
walk 1
Action
move level1.txt 2 12
hero hero_s
:am
pix underground/rock_exit.png
walk 1
Action
if var been_to_third_level=1 | pass | info Looking out into the field, you are surprised to see several creatures
if var been_to_third_level=1 | pass | info thought to be extinct.
if var been_to_third_level=1 | pass | info This may be harder than you thought.
move level3.txt 4 8
hero hero_s
set been_to_third_level 1
:an
pix underground/void_nw.png
walk 0
:ao
pix underground/void_n.png
walk 0
:ap
pix underground/void_ne.png
walk 0
:aq
pix underground/void_w.png
walk 0
:ar
pix underground/void.png
walk 0
:as
pix underground/void_e.png
walk 0
:at
pix underground/dirt.png
if var have_attacked_bear = 1 | walk 1 | walk 0
if var have_attacked_bear = 1 | pass | addpix monsters/Cave Bear.png
Action
if var have_attacked_bear = 1 | end | pass
if question A cave bear lies here. It seems to be guarding something. Attack? | pass | end
if attack cave bear | pass | end
set have_attacked_bear = 1
delpix monsters/Cave Bear.png
walk 1
:au
pix underground/void_n_left.png
walk 0
:av
pix underground/void_se.png
walk 0
:aw
pix underground/dirt.png
walk 1
if var short_sword_found0 | end | addpix items/short_sword.png
Action
if var short_sword_found0| end | pass
if find "short sword" a | set short_sword_found0 = 1 | end
delpix items/short_sword.png
:ax
pix underground/void_n_right.png
walk 0
:ay
pix underground/dirt.png
walk 1
if var raft_found0 | end | addpix items/raft.png
Action
if var raft_found0| end | pass
if find "raft" a | set raft_found0 = 1 | end
delpix items/raft.png
